EveryART

EveryART

EveryART

The World is Your Canvas

EveryART lets individuals create, share, and discover art in their neighborhoods, fostering collaboration, showcasing local talent, and promoting community arts to bring communities together through creativity

Project Background

In 2023, We partnered with YiArt(Non-profit) to work on a mission to facilitate art accessibility and community engagement. EveryART is a product made by a mini team of 4, currently being built with core features.

The Team

Zane Reddix

Product Designer, Team lead

Zane Reddix

Product Designer, Team lead

Jojo

Product Manager

Jiaqi Xi

Designer

Jiaqi Xi

Designer

Danny Garcia

Frontend Engineer

Danny Garcia

Frontend Engineer

Duration

5 Months(Nov/ 2022 - Mar/ 2023)

1 / Find Art

Locate artwork in your very own neighborhood, then get to know about the artist(s) and the creative process. Meanwhile, view virtual artworks created for the same site

2 / Create Art

Propose new art for a place in the neighborhood or join a competition and make your art come to life

3 / Connect through Art

Help decide what artwork go on exhibits by voting; Find art events near you and connect with local artists

The Problem

The Problem

Artworks, commonly found in galleries and museums, are often disconnected from our daily routines. Ordinary artists and people who are willing to create arts lack opportunities to exhibit their work

Artworks, commonly found in galleries and museums, are often disconnected from our daily routines. Ordinary artists and people who are willing to create arts lack opportunities to exhibit their work

The Solution

The Solution

A community-based platform that will enable individuals to create, share, and discover art in their neighborhoods.

A community-based platform that will enable individuals to create, share, and discover art in their neighborhoods.

Discover

Research, strategize and design an end-to-end digital experience to help art enthusiasts find and create artworks in local neighborhoods.

  • Research goals & methodologies

  • Quantitative research / survey

  • Interview / empathy map

  • Research findings

My Approach to Research

Adhering to the Double Diamond approach, I executed a research strategy encompassing both qualitative and quantitative methods. The initial phase involved designing the research framework with clear goals and methodologies, aimed at gaining precise insights into user behavior and preferences. This strategic foundation facilitated a thorough understanding of our users, informing purposeful design decisions.

Reseach Goals

1

Identify target audience

2

Identify and analyze user pain points and barriers encountered during the discovery and appreciation of artwork

3

Explore user needs, motivations, and preferences when creating artwork

Methodologies

Survey

Provide valuable quantitative and qualitative data of the target audience

Interviews

We found people who have general interest in viewing and creating art and asked them about their experience searching for art

Behavioral Mapping

Systematically observe and document the behavior of individuals within specific geographic locations

Quantitative Research / Survey

83 participants completed our questionnaire. From them, we selected 9 individuals for additional interviews. The respondents were diverse, representing various locations worldwide, with a significant portion hailing from China and the United States.

Qualitative Research / Interview

We designed the questions around three areas: find, enjoy and social. Based on the interviews, we build empathy maps to visualize our findings

What We Found

1

More Art in Life

Most participants feel their amount of exposure to art is unsatisfied due to traffic and busy schedules

2

Out of Museums/Galleries

A significant majority of people expressed their willingness to incorporate art into their daily lives, beyond the traditional setting of museums and art galleries.

3

Hard to Create

Many non-professionals want to create art, but face various obstacles such as a lack of experience, guidance, difficulty in obtaining necessary materials, and a lack of platforms to showcase their work.

Define

During the Define phase, our primary objective is to synthesize the findings obtained in the Discover phase. This involves employing techniques like user archetypes and mapping out user journeys to consolidate our insights. Subsequently, we articulate and define the identified problems, culminating in the formulation of a key product hypothesis. This process ensures a focused and strategic approach in addressing user needs and challenges.

  • Provisional archetypes

  • User journey mapping

  • Identify the problem

  • How might we question

Provisional Archetype 1 / Viewer

The communication with the participants helped me identify the first audience group: art enthusiasts

I love art. I would like to enjoy artworks near me, or just anywhere.

Art viewer

The Art Enthusiast

Goals

  • Access artworks more easily, during his free time

  • Feel more engaged with the local community

Frustrations

  • Not enough time to see all the artworks when visiting museums

  • Doesn't have easy enough access to artworks
    Feels disconnected with others

Viewer journey map

2 / Creator

The second group of users are art creators who wants to get more exposure for their work

I prefer the art that speaks to me than renowned master pieves, no matter where they are shown

Art creator

The passionate art creator

Goals

  • Create more community-driven artworks

  • Get more exposure for her work

  • Feel more engaged with the local community

Frustrations

  • No accessible platforms to show her work

  • Unfamiliar with the promotion and distribution in the art industry

  • Not enough help with creating work that benefits the community

Creator journey map

Problem Statement

Viewers

Most participants feel their amount of exposure to art is unsatisfied due to traffic and busy schedules

Creators

Little access to create or showcase their artworks

How Might We ...

How might we stimulate art creation in neighborhoods so that people can enjoy art nearby?

Ideate

Within the Ideate phase, our emphasis centered on generating solutions that effectively address user problems.

  • Brainstorming

  • Competitive audit

  • Fundamental product hypothesis

  • Information architecture

  • User flows

My Approach to Ideation

The objective was to explore a diverse array of ideas during the divergence stage. Following this creative exploration, we conducted a thorough market analysis to evaluate existing solutions, scrutinizing their advantages and disadvantages. Armed with a well-informed understanding of the market landscape, we strategically positioned our service. Subsequently, we formulated a fundamental hypothesis as the basis for developing the service. This foundational approach paved the way for the subsequent phases, where we meticulously designed user flows and information architecture.

Brainstorming

With the HMW question in mind, we explored a wide range of ideas without limitation

Competitive audit

We chose 10 apps currently on the market that are addressing the two key problems stated above So that we can:

1

Identify potential functionalities based on the tasks from the user journey maps

1

Identify potential functionalities based on the tasks from the user journey maps

1

Identify potential functionalities based on the tasks from the user journey maps

2

Conduct a feature inventory to identify how other apps help find and create art

2

Conduct a feature inventory to identify how other apps help find and create art

2

Conduct a feature inventory to identify how other apps help find and create art

3

Evaluating how users interact with competing apps to accomplish similar tasks

3

Evaluating how users interact with competing apps to accomplish similar tasks

3

Evaluating how users interact with competing apps to accomplish similar tasks

4

Create positioning maps that visually represents the competitive landscape

4

Create positioning maps that visually represents the competitive landscape

4

Create positioning maps that visually represents the competitive landscape

Empower non-professional people create public art

Connect communities through art creation

The Hypothesis

If there is a platform that bridges the art viewers and creators, communities can come together through art creation 

If there is a platform that bridges the art viewers and creators, communities can come together through art creation 

If there is a platform that bridges the art viewers and creators, communities can come together through art creation 

Information Architecture

With the growth model in mind, the information architecture become clear

Viewer flows

Viewer flows

Viewer flows

1 / Discover art and art events in the neighborhood

2 / Create art with the community

3 / Engage in the art screening process by voting

Prototype

  • Wireframing

  • User testing round 1

  • Design uodates

  • Style guide / Design systems

  • User testing round 2

  • Refined design

My Approach to Prototyping/ Deliver

The methodology revolved around iterative refinement, continually seeking improved solutions through design testing. We initiated the process with wireframing and low-fidelity prototypes, conducting the first round of testing to gather valuable insights. We then divided the team into visual/UI design and flow/UX design groups. This division allowed us to refine the low-fidelity design, incorporating the newly adopted design system. Following this integration, we conducted further testing, refining the design iteratively based on user feedback. This cyclical approach ensured that each iteration brought us closer to an optimal and user-centric design solution.

Lo-fi Prototyping

This fast exercise helped the team visualized the possible screens, they bring the flows to live and up to team critiques

Testing Round 1

Immediately after the first round of lo-fi design, we conducted a usability study with 5 users. I focused on the app's major functionalities, and found 5 areas to improve.

Design Updates

Informed by the usability studies, we updated the design in the following areas

1

Created onboarding flow

1

Created onboarding flow

2

Optimized application process

2

Optimized application process

3

Separated project and saved by tabs

3

Separated project and saved by tabs

4

Easier access to propose new art

4

Easier access to propose new art

5

Webapp for the pros

5

Webapp for the pros

Style Guide / Design Systems

Given the content-heavy nature of our product, we prioritized a simple, high-contrast style guide to prevent UI interference with artwork images. This guide was seamlessly integrated into our design system, ensuring consistency and efficiency in user interface elements.

Testing Round 2

Intergrated the design systems and user feedback, we used the new design to test a wider range of usability issues and found 5 themes to prioritize

Refined Design

Here are the improved areas before the "final" design

1

Progress tracking hub

1

Progress tracking hub

1

Progress tracking hub

2

Added voting card states

2

Added voting card states

2

Added voting card states

3

Artwork details page redesigned

3

Artwork details page redesigned

3

Artwork details page redesigned

4

Added map search bar & Alternative switch to list view

4

Added map search bar & Alternative switch to list view

4

Added map search bar & Alternative switch to list view

5

Intergrated AR mock into the application processup

5

Intergrated AR mock into the application processup

5

Intergrated AR mock into the application processup

Find art and events nearby

  1. Filter by event type

  2. Preview on map

  3. Detailed page

Learn about the art by

  1. Listen to the artist talk

  2. Explore how it was made

  3. Consider other proposals

Engage in the selection

  1. Receive community invitation to vote

  2. Choose your top 3

  3. Get notified of the result

  4. Enjoy the art you help select

Reflect

63 Meetings: A Symphony Of Dedication And Collaboration

In a remarkable display of commitment, our team harmoniously convened for 63 meetings over a span of six months. Despite the challenging obstacle of a 12-13 hour time difference and the demands of life, our unwavering passion and endurance shone through, propelling us towards our collective achievement

The Power Of Research And User-Designer Interaction

The realm of user experience research (UXR) never fails to astound me as a designer. Engaging in research allows me to pose meaningful questions and receive invaluable feedback directly from users. This direct interaction between users and designers has emerged as the foundation of my design process, enabling me to create more impactful and user-centered designs.

Engaging Stakeholders In The Design Process

Drawing from my experience as a designer, I have come to recognize the pivotal role that clients play in shaping the final product. This project focused on users and social good, the emphasis primarily lies on addressing user needs.